FirstPerson

First-person explorer game

Game engines are vital to the creation of video games and interactive experiences. Through the Engine Pipeline and Practices class, I gain experience working with Unreal Engine, and  learnt the design disciplines in the game industry.

Built on UE5
– Storytelling
Environments design
– Level design
– Archery animation
– UI widget
– Unreal Engine production

Course: Engine Pipeline and Practices (SCAD)

Time: Individual project | Jan - Feb 2023

Tools

Course outcome (Demo)

A playable game built on Unreal Engine

Level and narrative overview

Process: develop in three weeks