Third-Person Roleplaying Game
Game engines are vital to the creation of video games and interactive experiences. Through the Engine Pipeline and Practices class, I gain experience working with Unreal Engine, and learnt the design disciplines in the game industry.
Built on UE5
– Environments design
– Level design
– Third person animation
– Unreal Engine production
– Manipulate lighting and rendering
– Virtual cameras to create short cinematics
Course: Engine Pipeline and Practices (SCAD)
Time: Individual project | Feb - March 2023
Tools
Course outcome (Demo)
A playable game built on Unreal Engine
Level and narrative overview
Process: develop in four weeks
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