Thirdperson

Third-Person Roleplaying Game​

Game engines are vital to the creation of video games and interactive experiences. Through the Engine Pipeline and Practices class, I gain experience working with Unreal Engine, and  learnt the design disciplines in the game industry.

Built on UE5
– Environments design
– Level design
– Third person animation 

– Unreal Engine production
– Manipulate lighting and rendering
– Virtual cameras to create short cinematics

Course: Engine Pipeline and Practices (SCAD)

Time: Individual project | Feb - March 2023

Tools

Course outcome (Demo)

A playable game built on Unreal Engine

Level and narrative overview

Process: develop in four weeks